From c4c440cc20c0cb76442feb07b059b2f69106f5da Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 26 May 2008 00:31:36 +0000 Subject: (svn r13256) -Codechange: merge the OPTS and PATS chuncks. -Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games. --- src/misc_cmd.cpp | 44 -------------------------------------------- 1 file changed, 44 deletions(-) (limited to 'src/misc_cmd.cpp') diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index 49e3eafdb..6da4895fb 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -22,7 +22,6 @@ #include "player_base.h" #include "player_gui.h" #include "settings_type.h" -#include "station_func.h" #include "table/strings.h" @@ -380,46 +379,3 @@ CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /* Subtract money from local-player */ return amount; } - -/** Change difficulty level/settings (server-only). - * We cannot really check for valid values of p2 (too much work mostly); stored - * in file 'settings_gui.c' _game_setting_info[]; we'll just trust the server it knows - * what to do and does this correctly - * @param tile unused - * @param flags operation to perform - * @param p1 the difficulty setting being changed. If it is -1, the difficulty level - * itself is changed. The new value is inside p2 - * @param p2 new value for a difficulty setting or difficulty level - */ -CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR; - - DifficultySettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings.difficulty; - - if (flags & DC_EXEC) { - if (p1 != (uint32)-1L) { - ((GDType*)opt_ptr)[p1] = p2; - opt_ptr->diff_level = 3; // custom difficulty level - } else { - opt_ptr->diff_level = p2; - } - - /* Since the tolerance of the town council has a direct impact on the noise generation/tolerance, - * launch a re-evaluation of the actual values only when setting has changed */ - if (p2 == GAME_DIFFICULTY_TOWNCOUNCIL_TOLERANCE && _game_mode == GM_NORMAL) { - UpdateAirportsNoise(); - if (_settings.economy.station_noise_level) { - InvalidateWindowClassesData(WC_TOWN_VIEW, 0); - } - } - - /* If we are a network-client, update the difficult setting (if it is open). - * Use this instead of just dirtying the window because we need to load in - * the new difficulty settings */ - if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) { - ShowGameDifficulty(); - } - } - return CommandCost(); -} -- cgit v1.2.3-54-g00ecf