From 1d9c27e235f08829d3f7aed2602225a291b05d8a Mon Sep 17 00:00:00 2001 From: skidd13 Date: Wed, 12 Dec 2007 21:56:10 +0000 Subject: (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves --- src/misc_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/misc_cmd.cpp') diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp index c30d62d61..cd42c5907 100644 --- a/src/misc_cmd.cpp +++ b/src/misc_cmd.cpp @@ -317,7 +317,7 @@ static void AskUnsafeUnpauseCallback(Window *w, bool confirmed) CommandCost CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (flags & DC_EXEC) { - _pause_game += (p1 == 1) ? 1 : -1; + _pause_game += (p1 == 0) ? -1 : 1; switch (_pause_game) { case (byte)-4: -- cgit v1.2.3-54-g00ecf