From ed3b1d398aaa6643d255eb792b8226d35eafceed Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 9 Sep 2007 10:21:27 +0000 Subject: (svn r11066) -Documentation [FS#1091]: of map.*. Patch by Progman. --- src/map.cpp | 33 +++++++++++++++++---------------- 1 file changed, 17 insertions(+), 16 deletions(-) (limited to 'src/map.cpp') diff --git a/src/map.cpp b/src/map.cpp index 6156ecf8e..00e155c04 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -26,7 +26,7 @@ Tile *_m = NULL; ///< Tiles of the map TileExtended *_me = NULL; ///< Extended Tiles of the map -/** +/*! * (Re)allocates a map with the given dimension * @param size_x the width of the map along the NE/SW edge * @param size_y the 'height' of the map along the SE/NW edge @@ -97,9 +97,9 @@ TileIndex TileAdd(TileIndex tile, TileIndexDiff add, } #endif -/** +/*! * Scales the given value by the map size, where the given value is - * for a 256 by 256 map + * for a 256 by 256 map. * @param n the value to scale * @return the scaled size */ @@ -112,7 +112,7 @@ uint ScaleByMapSize(uint n) } -/** +/*! * Scales the given value by the maps circumference, where the given * value is for a 256 by 256 map * @param n the value to scale @@ -128,13 +128,14 @@ uint ScaleByMapSize1D(uint n) } -/** +/*! * This function checks if we add addx/addy to tile, if we - * do wrap around the edges. For example, tile = (10,2) and - * addx = +3 and addy = -4. This function will now return - * INVALID_TILE, because the y is wrapped. This is needed in - * for example, farmland. When the tile is not wrapped, - * the result will be tile + TileDiffXY(addx, addy) + * do wrap around the edges. For example, tile = (10,2) and + * addx = +3 and addy = -4. This function will now return + * INVALID_TILE, because the y is wrapped. This is needed in + * for example, farmland. When the tile is not wrapped, + * the result will be tile + TileDiffXY(addx, addy) + * * @param tile the 'starting' point of the adding * @param addx the amount of tiles in the X direction to add * @param addy the amount of tiles in the Y direction to add @@ -172,7 +173,7 @@ extern const TileIndexDiffC _tileoffs_by_dir[] = { { 0, -1} ///< DIR_NW }; -/** +/*! * Gets the Manhattan distance between the two given tiles. * The Manhattan distance is the sum of the delta of both the * X and Y component. @@ -189,7 +190,7 @@ uint DistanceManhattan(TileIndex t0, TileIndex t1) } -/** +/*! * Gets the 'Square' distance between the two given tiles. * The 'Square' distance is the square of the shortest (straight line) * distance between the two tiles. @@ -206,7 +207,7 @@ uint DistanceSquare(TileIndex t0, TileIndex t1) } -/** +/*! * Gets the biggest distance component (x or y) between the two given tiles. * Also known as L-Infinity-Norm. * @param t0 the start tile @@ -221,7 +222,7 @@ uint DistanceMax(TileIndex t0, TileIndex t1) } -/** +/*! * Gets the biggest distance component (x or y) between the two given tiles * plus the Manhattan distance, i.e. two times the biggest distance component * and once the smallest component. @@ -236,7 +237,7 @@ uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1) return dx > dy ? 2 * dx + dy : 2 * dy + dx; } -/** +/*! * Param the minimum distance to an edge * @param tile the tile to get the distance from * @return the distance from the edge in tiles @@ -252,7 +253,7 @@ uint DistanceFromEdge(TileIndex tile) return minl < minh ? minl : minh; } -/** +/*! * Function performing a search around a center tile and going outward, thus in circle. * Although it really is a square search... * Every tile will be tested by means of the callback function proc, -- cgit v1.2.3-70-g09d2