From 923e21129c94c36bb403e955a1f334ef34722e8b Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/main_gui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/main_gui.cpp') diff --git a/src/main_gui.cpp b/src/main_gui.cpp index 4c0f60baf..1a3986567 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -48,7 +48,7 @@ static int _rename_what = -1; void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) { #ifdef ENABLE_NETWORK - if (!success || !_settings.economy.give_money) return; + if (!success || !_settings_game.economy.give_money) return; char msg[20]; /* Inform the player of this action */ @@ -344,7 +344,7 @@ struct MainWindow : Window if (cio == NULL) break; /* Only players actually playing can speak to team. Eg spectators cannot */ - if (_settings.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) { + if (_settings_client.gui.prefer_teamchat && IsValidPlayer(cio->client_playas)) { const NetworkClientInfo *ci; FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { if (ci->client_playas == cio->client_playas && ci != cio) { -- cgit v1.2.3-70-g09d2