From b524f1ae21487caf8ed460d8e20a51c3dd7e11a6 Mon Sep 17 00:00:00 2001 From: stormcone <48624099+stormcone@users.noreply.github.com> Date: Thu, 4 Apr 2019 23:06:38 +0200 Subject: Feature: Show the name of the NewGRF in the build vehicle window. --- src/lang/english.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/lang') diff --git a/src/lang/english.txt b/src/lang/english.txt index 36d0199ea..d0fa352bd 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1312,6 +1312,8 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town popul STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2} STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish +STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window +STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from. STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2} STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though -- cgit v1.2.3-70-g09d2