From 2a1cab4d46260dfe7930503ca0c3e45f1679269f Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 12 Nov 2009 20:33:30 +0000 Subject: (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. --- src/lang/slovenian.txt | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/lang/slovenian.txt') diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt index e5ae98a2a..a45ea50bb 100644 --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -1758,12 +1758,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :gostitelj zased ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Igra v pavzi (ni dovolj igralcev) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Igra obnovljena (dovolj igralcev) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Igra v pavzi (povezovanje gosta) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Igra obnovljena (gost povezan) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :zapušča STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} pristopa k igri -- cgit v1.2.3-54-g00ecf