From 2a1cab4d46260dfe7930503ca0c3e45f1679269f Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 12 Nov 2009 20:33:30 +0000 Subject: (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. --- src/lang/korean.txt | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/lang/korean.txt') diff --git a/src/lang/korean.txt b/src/lang/korean.txt index 6dd49df68..90be02f05 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -1726,12 +1726,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :서버 꽉참 ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :게임 일시정지됨 (플레이어가 부족합니다) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :게임 재개됨 (플레이어가 충분히 모였습니다) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :게임 일시정지됨 (클라이언트 연결중) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :게임 재개됨 (클라이언트 연결됨) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :떠남 STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING}님이 게임에 참여했습니다 -- cgit v1.2.3-70-g09d2