From c3589551274ffbef4b39cd69a9d878e51eec0cd1 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Sep 2008 15:20:38 +0000 Subject: (svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites. --- src/landscape.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/landscape.cpp') diff --git a/src/landscape.cpp b/src/landscape.cpp index 982f02ab8..30a01e5dd 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -675,7 +675,7 @@ static void GenerateTerrain(int type, uint flag) { uint32 r = Random(); - const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845); + const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845, ST_MAPGEN); uint x = r & MapMaxX(); uint y = (r >> MapLogX()) & MapMaxY(); -- cgit v1.2.3-54-g00ecf