From 02d07e68d8c6fc760021ec1c36086877f714152c Mon Sep 17 00:00:00 2001 From: michi_cc Date: Sat, 4 Feb 2012 13:28:56 +0000 Subject: (svn r23885) -Codechange: Use the GRF sprite loader for then mapgen sprites as well. --- src/landscape.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/landscape.cpp') diff --git a/src/landscape.cpp b/src/landscape.cpp index 7f4b1ed44..caa75ef27 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -769,6 +769,7 @@ static void GenerateTerrain(int type, uint flag) uint32 r = Random(); const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845, ST_MAPGEN); + if (templ == NULL) usererror("Map generator sprites could not be loaded"); uint x = r & MapMaxX(); uint y = (r >> MapLogX()) & MapMaxY(); -- cgit v1.2.3-54-g00ecf