From 1bf94674dfb507849bc5f6c7dffc112cdf89b308 Mon Sep 17 00:00:00 2001 From: alberth Date: Sat, 13 Nov 2010 15:02:31 +0000 Subject: (svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry(). --- src/industry_cmd.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/industry_cmd.cpp') diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index e7df05c18..6b19bc447 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -59,6 +59,7 @@ uint16 Industry::counts[NUM_INDUSTRYTYPES]; IndustrySpec _industry_specs[NUM_INDUSTRYTYPES]; IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES]; +IndustryBuildData _industry_builder; ///< In-game manager of industries. /** * This function initialize the spec arrays of both @@ -2051,7 +2052,7 @@ struct ProbabilityHelper { /** * Try to create a random industry, during gameplay */ -static void MaybeNewIndustry() +void IndustryBuildData::TryBuildNewIndustry() { uint num = 0; ProbabilityHelper cumulative_probs[NUM_INDUSTRYTYPES]; // probability collector @@ -2454,7 +2455,7 @@ void IndustryDailyLoop() for (uint16 j = 0; j < change_loop; j++) { /* 3% chance that we start a new industry */ if (Chance16(3, 100)) { - MaybeNewIndustry(); + _industry_builder.TryBuildNewIndustry(); } else { Industry *i = Industry::GetRandom(); if (i != NULL) { -- cgit v1.2.3-54-g00ecf