From 082699482118e2a00f5c873d8820fad0e05a7ec2 Mon Sep 17 00:00:00 2001 From: zuu Date: Mon, 22 Oct 2012 18:56:21 +0000 Subject: (svn r24623) -Feature: Allow GameScripts to construct and prospect industries without having a sponsor --- src/industry_cmd.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/industry_cmd.cpp') diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index abb41e6db..ab10c7de8 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1827,6 +1827,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do * @param p1 various bitstuffed elements * - p1 = (bit 0 - 7) - industry type see build_industry.h and see industry.h * - p1 = (bit 8 - 15) - first layout to try + * - p1 = (bit 16 ) - 0 = prospect, 1 = fund (only valid if current company is DEITY) * @param p2 seed to use for desyncfree randomisations * @param text unused * @return the cost of this operation or an error @@ -1843,11 +1844,11 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin /* If the setting for raw-material industries is not on, you cannot build raw-material industries. * Raw material industries are industries that do not accept cargo (at least for now) */ - if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) { + if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) { return CMD_ERROR; } - if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, IACT_USERCREATION, 1) == 0) { + if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) { return CMD_ERROR; } @@ -1857,16 +1858,17 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin uint32 random_var8f = randomizer.Next(); int num_layouts = indspec->num_table; CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE); + const bool deity_prospect = _current_company == OWNER_DEITY && !HasBit(p1, 16); Industry *ind = NULL; - if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) { + if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) { if (flags & DC_EXEC) { /* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */ Backup cur_company(_current_company, OWNER_TOWN, FILE_LINE); /* Prospecting has a chance to fail, however we cannot guarantee that something can * be built on the map, so the chance gets lower when the map is fuller, but there * is nothing we can really do about that. */ - if (Random() <= indspec->prospecting_chance) { + if (deity_prospect || Random() <= indspec->prospecting_chance) { for (int i = 0; i < 5000; i++) { /* We should not have more than one Random() in a function call * because parameter evaluation order is not guaranteed in the c++ standard @@ -1877,7 +1879,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin /* Check now each layout, starting with the random one */ for (int j = 0; j < num_layouts; j++) { layout = (layout + 1) % num_layouts; - ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), IACT_PROSPECTCREATION, &ind); + ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION, &ind); if (ret.Succeeded()) break; } if (ret.Succeeded()) break; @@ -1892,7 +1894,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin /* Check subsequently each layout, starting with the given layout in p1 */ for (int i = 0; i < num_layouts; i++) { layout = (layout + 1) % num_layouts; - ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, IACT_USERCREATION, &ind); + ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_USERCREATION, &ind); if (ret.Succeeded()) break; } -- cgit v1.2.3-54-g00ecf