From cf91f6bf3e6db20eda745703a0b10e37012366ad Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 13 May 2008 21:50:31 +0000 Subject: (svn r13078) -Fix: group gui used the vehicle type before it was actually set. --- src/group_gui.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/group_gui.cpp') diff --git a/src/group_gui.cpp b/src/group_gui.cpp index 8ead8cb54..ecdc535e2 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -190,6 +190,7 @@ struct VehicleGroupWindow : public Window, public VehicleListBase { VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8); + this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); this->caption_color = owner; this->hscroll.cap = 224; @@ -222,8 +223,6 @@ struct VehicleGroupWindow : public Window, public VehicleListBase { case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break; } - this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5); - this->vehicles.sort_list = NULL; this->vehicles.sort_type = this->sorting->criteria; this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE); -- cgit v1.2.3-54-g00ecf