From 45034bc522c8e541b5ec8b38868d13cc6290e3ac Mon Sep 17 00:00:00 2001 From: peter1138 Date: Tue, 29 Apr 2008 21:31:29 +0000 Subject: (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. --- src/group_cmd.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/group_cmd.cpp') diff --git a/src/group_cmd.cpp b/src/group_cmd.cpp index 8696b017e..43ccbe29f 100644 --- a/src/group_cmd.cpp +++ b/src/group_cmd.cpp @@ -22,6 +22,7 @@ #include "player_func.h" #include "order_func.h" #include "oldpool_func.h" +#include "core/alloc_func.hpp" #include "table/strings.h" @@ -50,12 +51,14 @@ DEFINE_OLD_POOL_GENERIC(Group, Group) Group::Group(PlayerID owner) { this->owner = owner; + this->num_engines = CallocT(GetEnginePoolSize()); } Group::~Group() { free(this->name); this->owner = INVALID_PLAYER; + free(this->num_engines); } bool Group::IsValid() const -- cgit v1.2.3-70-g09d2