From 24c59283ecc334615bf68bf4d8a2fb258339a278 Mon Sep 17 00:00:00 2001 From: stormcone <48624099+stormcone@users.noreply.github.com> Date: Fri, 10 May 2019 19:19:07 +0200 Subject: Fix #7224: Drag and drop vehicle group creation does not work correctly. When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type. --- src/group_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/group_cmd.cpp') diff --git a/src/group_cmd.cpp b/src/group_cmd.cpp index 9915546eb..a9451ee8f 100644 --- a/src/group_cmd.cpp +++ b/src/group_cmd.cpp @@ -537,7 +537,7 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, u if (new_g == NEW_GROUP) { /* Create new group. */ - CommandCost ret = CmdCreateGroup(0, flags, v->type, 0, nullptr); + CommandCost ret = CmdCreateGroup(0, flags, v->type, INVALID_GROUP, nullptr); if (ret.Failed()) return ret; new_g = _new_group_id; -- cgit v1.2.3-54-g00ecf