From e7a501100a242640d25c21627ec67e75f9645043 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/gfx.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/gfx.cpp') diff --git a/src/gfx.cpp b/src/gfx.cpp index 0ee113fb0..ac9e32fb6 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -807,7 +807,7 @@ void DoPaletteAnimations() memcpy(old_val, d, c * sizeof(*old_val)); /* Dark blue water */ - s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; j = EXTR(320, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -816,7 +816,7 @@ void DoPaletteAnimations() } /* Glittery water */ - s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; j = EXTR(128, 15); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -876,7 +876,7 @@ void DoPaletteAnimations() /* Animate water for old DOS graphics */ if (_use_dos_palette) { /* Dark blue water DOS */ - s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; j = EXTR(320, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -885,7 +885,7 @@ void DoPaletteAnimations() } /* Glittery water DOS */ - s = (_settings.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; j = EXTR(128, 15); for (i = 0; i != 5; i++) { *d++ = s[j]; -- cgit v1.2.3-70-g09d2