From cb820e3da34509f9960f2309c9451847fc1ab5ce Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 12 Jan 2010 00:10:38 +0000 Subject: (svn r18789) -Codechange: when we're not in a network game we don't even need to consider undrawing the chat messages --- src/gfx.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/gfx.cpp') diff --git a/src/gfx.cpp b/src/gfx.cpp index 4fddd1fba..755097613 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -20,6 +20,7 @@ #include "strings_func.h" #include "settings_type.h" #include "landscape_type.h" +#include "network/network.h" #include "network/network_func.h" #include "thread/thread.h" #include "window_func.h" @@ -88,7 +89,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo) if (_cursor.visible) UndrawMouseCursor(); #ifdef ENABLE_NETWORK - NetworkUndrawChatMessage(); + if (_networking) NetworkUndrawChatMessage(); #endif /* ENABLE_NETWORK */ blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo); @@ -1422,7 +1423,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom) } #ifdef ENABLE_NETWORK - NetworkUndrawChatMessage(); + if (_networking) NetworkUndrawChatMessage(); #endif /* ENABLE_NETWORK */ DrawOverlappedWindowForAll(left, top, right, bottom); -- cgit v1.2.3-54-g00ecf