From 2664f2a2d95dbc2122ff1f9b96e8569ae401892f Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 6 May 2009 15:06:57 +0000 Subject: (svn r16242) -Codechange: rework pausing -Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join --- src/gfx.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gfx.cpp') diff --git a/src/gfx.cpp b/src/gfx.cpp index 4df12e210..9f762301c 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -40,7 +40,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f bool _exit_game; GameMode _game_mode; SwitchMode _switch_mode; ///< The next mainloop command. -int8 _pause_game; +PauseModeByte _pause_mode; int _pal_first_dirty; int _pal_count_dirty; -- cgit v1.2.3-54-g00ecf