From 1bc1a42ea57c038df25f2e538bea77fa5451c30d Mon Sep 17 00:00:00 2001 From: frosch Date: Sat, 2 Jul 2011 14:37:03 +0000 Subject: (svn r22619) -Fix [FS#4662]: Consider the size of the vehicle sprite for the lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing. --- src/gfx.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/gfx.cpp') diff --git a/src/gfx.cpp b/src/gfx.cpp index 5862e7ee0..300a33ecf 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -1116,13 +1116,19 @@ skip_cont:; /** * Get the size of a sprite. * @param sprid Sprite to examine. + * @param [out] offset Optionally returns the sprite position offset. * @return Sprite size in pixels. * @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position. */ -Dimension GetSpriteSize(SpriteID sprid) +Dimension GetSpriteSize(SpriteID sprid, Point *offset) { const Sprite *sprite = GetSprite(sprid, ST_NORMAL); + if (offset != NULL) { + offset->x = sprite->x_offs; + offset->y = sprite->y_offs; + } + Dimension d; d.width = max(0, sprite->x_offs + sprite->width); d.height = max(0, sprite->y_offs + sprite->height); -- cgit v1.2.3-54-g00ecf