From 8877a0c9ae1f742b7b6c076aedaa4db8a17d4c06 Mon Sep 17 00:00:00 2001 From: Yexo Date: Wed, 28 Jan 2009 13:36:11 +0000 Subject: (svn r15288) -Fix (r15212): Don't set the newgame setting for water borders to a random value if it's 'random' when the newgame gui is opened. --- src/genworld_gui.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/genworld_gui.cpp') diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index a31668d7e..056d58b9f 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -311,7 +311,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { this->afilter = CS_NUMERAL; this->mode = (glwp_modes)this->window_number; - if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) _settings_newgame.game_creation.water_borders = GB(Random(), 0, 4); this->FindWindowPlacementAndResize(desc); } -- cgit v1.2.3-54-g00ecf