From f55995f1ef882b80bbda8828da378f635e8fceff Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 29 Dec 2008 21:50:25 +0000 Subject: (svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option. --- src/genworld.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/genworld.cpp') diff --git a/src/genworld.cpp b/src/genworld.cpp index 0a2b49d5b..23a978272 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -26,6 +26,7 @@ #include "newgrf_storage.h" #include "water.h" #include "tilehighlight_func.h" +#include "saveload.h" #include "table/sprites.h" @@ -163,8 +164,14 @@ static void _GenerateWorld(void *arg) MarkWholeScreenDirty(); if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game"); + DEBUG(desync, 1, "new_map: %i\n", _settings_game.game_creation.generation_seed); if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, CMD_PAUSE); + if (_debug_desync_level > 0) { + char name[MAX_PATH]; + snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date); + SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR); + } } catch (...) { _generating_world = false; throw; -- cgit v1.2.3-54-g00ecf