From b136e65cf9375700e77579b344f8dd86a5a61336 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Wed, 12 May 2021 16:34:02 +0200 Subject: Change: reworked the debug levels for network facility (#9251) It now follows very simple rules: 0 - Fatal, user should know about this 1 - Error, but we are recovering 2 - Warning, wrong but okay if you don't know 3 - Info, information you might care about 4 - 5 - Debug #1 - High level debug messages 6 - Debug #2 - Low level debug messages 7 - Trace information --- src/genworld.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/genworld.cpp') diff --git a/src/genworld.cpp b/src/genworld.cpp index 28b28ac05..dc722ac00 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -91,7 +91,7 @@ static void _GenerateWorld() try { _generating_world = true; - if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait..."); + if (_network_dedicated) DEBUG(net, 3, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); _random.SetSeed(_settings_game.game_creation.generation_seed); @@ -188,7 +188,7 @@ static void _GenerateWorld() ShowNewGRFError(); - if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game"); + if (_network_dedicated) DEBUG(net, 3, "Map generated, starting game"); DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed); if (_debug_desync_level > 0) { @@ -204,7 +204,7 @@ static void _GenerateWorld() if (_network_dedicated) { /* Exit the game to prevent a return to main menu. */ - DEBUG(net, 0, "Generating map failed, aborting"); + DEBUG(net, 0, "Generating map failed; closing server"); _exit_game = true; } else { SwitchToMode(_switch_mode); -- cgit v1.2.3-54-g00ecf