From 039570342d9c77650d88835c82aef4e6c801a1a0 Mon Sep 17 00:00:00 2001 From: skidd13 Date: Wed, 21 Nov 2007 19:13:38 +0000 Subject: (svn r11488) -Codechange: Spilt the random functions out to seperate file -Codechange: Make the mersenne twister more readable -Codechange: Unify the seeding process of random --- src/functions.h | 44 +------------------------------------------- 1 file changed, 1 insertion(+), 43 deletions(-) (limited to 'src/functions.h') diff --git a/src/functions.h b/src/functions.h index ec680e7e8..191ad7708 100644 --- a/src/functions.h +++ b/src/functions.h @@ -7,6 +7,7 @@ #include "gfx.h" #include "viewport.h" +#include "core/random_func.hpp" void UpdateTownMaxPass(Town *t); @@ -32,52 +33,9 @@ void ShowInfo(const char *str); void CDECL ShowInfoF(const char *str, ...); /* openttd.cpp */ - -/************** - * Warning: DO NOT enable this unless you understand what it does - * - * If enabled, in a network game all randoms will be dumped to the - * stdout if the first client joins (or if you are a client). This - * is to help finding desync problems. - * - * Warning: DO NOT enable this unless you understand what it does - **************/ - -//#define RANDOM_DEBUG - - -// Enable this to produce higher quality random numbers. -// Doesn't work with network yet. -//#define MERSENNE_TWISTER - -// Mersenne twister functions -void SeedMT(uint32 seed); -uint32 RandomMT(); - - -#ifdef MERSENNE_TWISTER - static inline uint32 Random() { return RandomMT(); } - uint RandomRange(uint max); -#else - -#ifdef RANDOM_DEBUG - #define Random() DoRandom(__LINE__, __FILE__) - uint32 DoRandom(int line, const char *file); - #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) - uint DoRandomRange(uint max, int line, const char *file); -#else - uint32 Random(); - uint RandomRange(uint max); -#endif -#endif // MERSENNE_TWISTER - static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); } static inline TileIndex RandomTile() { return TILE_MASK(Random()); } - -uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link -uint InteractiveRandomRange(uint max); - /* texteff.cpp */ void AddAnimatedTile(TileIndex tile); void DeleteAnimatedTile(TileIndex tile); -- cgit v1.2.3-54-g00ecf