From 748d4d2fb9b6e1813ac48075f4b694ece52d4e27 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Sun, 8 Feb 2009 12:58:14 +0000 Subject: (svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented. --- src/engine_func.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/engine_func.h') diff --git a/src/engine_func.h b/src/engine_func.h index eccdff784..1117311cb 100644 --- a/src/engine_func.h +++ b/src/engine_func.h @@ -19,9 +19,6 @@ void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); -void LoadCustomEngineNames(); -void DeleteCustomEngineNames(); - bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company); bool IsEngineRefittable(EngineID engine); CargoID GetEngineCargoType(EngineID engine); -- cgit v1.2.3-54-g00ecf