From 35aabc1d4c6ab0f2095d3c40fd60dc446eb635b4 Mon Sep 17 00:00:00 2001 From: rubidium Date: Wed, 17 Jun 2009 17:13:30 +0000 Subject: (svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect. --- src/engine_base.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/engine_base.h') diff --git a/src/engine_base.h b/src/engine_base.h index e86dea168..2dab18fd9 100644 --- a/src/engine_base.h +++ b/src/engine_base.h @@ -21,7 +21,6 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> { uint16 reliability_spd_dec; uint16 reliability_start, reliability_max, reliability_final; uint16 duration_phase_1, duration_phase_2, duration_phase_3; - byte lifelength; byte flags; uint8 preview_company_rank; byte preview_wait; -- cgit v1.2.3-70-g09d2