From ca9843424be6008d9b8019423f2ead65fdb75fe2 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Sun, 14 Jan 2007 19:57:49 +0000 Subject: (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. --- src/engine.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/engine.h') diff --git a/src/engine.h b/src/engine.h index c2dca0b9b..053527be0 100644 --- a/src/engine.h +++ b/src/engine.h @@ -131,10 +131,10 @@ void AddTypeToEngines(void); void StartupEngines(void); -void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod); -void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod); -void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod); -void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod); +void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal); +void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); +void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); +void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); void LoadCustomEngineNames(void); void DeleteCustomEngineNames(void); -- cgit v1.2.3-54-g00ecf