From 6dbf9f2f41e82a05d284c72ab3acbae949c3e904 Mon Sep 17 00:00:00 2001 From: belugas Date: Fri, 23 Feb 2007 18:55:07 +0000 Subject: (svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and a few comments style. Some documentation addition, when i can easily supply them --- src/engine.cpp | 38 ++++++++++++++++++++------------------ 1 file changed, 20 insertions(+), 18 deletions(-) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index af9794b72..54604c64e 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file engine.cpp */ + #include "stdafx.h" #include "openttd.h" #include "debug.h" @@ -122,9 +124,9 @@ void StartupEngines(void) e->flags = 0; e->player_avail = 0; - // The magic value of 729 days below comes from the NewGRF spec. If the - // base intro date is before 1922 then the random number of days is not - // added. + /* The magic value of 729 days below comes from the NewGRF spec. If the + * base intro date is before 1922 then the random number of days is not + * added. */ r = Random(); e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; if (e->intro_date <= _date) { @@ -154,7 +156,7 @@ void StartupEngines(void) e->lifelength = ei->lifelength + _patches.extend_vehicle_life; - // prevent certain engines from ever appearing. + /* prevent certain engines from ever appearing. */ if (!HASBIT(ei->climates, _opt.landscape)) { e->flags |= ENGINE_AVAILABLE; e->player_avail = 0; @@ -269,7 +271,7 @@ int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) return 0; } -// Determine if an engine type is a wagon (and not a loco) +/* Determine if an engine type is a wagon (and not a loco) */ static bool IsWagon(EngineID index) { return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON; @@ -281,8 +283,8 @@ static void NewVehicleAvailable(Engine *e) Player *p; EngineID index = e - _engines; - // In case the player didn't build the vehicle during the intro period, - // prevent that player from getting future intro periods for a while. + /* In case the player didn't build the vehicle during the intro period, + * prevent that player from getting future intro periods for a while. */ if (e->flags & ENGINE_INTRODUCING) { FOR_ALL_PLAYERS(p) { uint block_preview = p->block_preview; @@ -308,14 +310,14 @@ static void NewVehicleAvailable(Engine *e) e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE; AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); - // Now available for all players + /* Now available for all players */ e->player_avail = (byte)-1; - // Do not introduce new rail wagons + /* Do not introduce new rail wagons */ if (IsWagon(index)) return; if (index < NUM_TRAIN_ENGINES) { - // maybe make another rail type available + /* maybe make another rail type available */ RailType railtype = RailVehInfo(index)->railtype; assert(railtype < RAILTYPE_END); FOR_ALL_PLAYERS(p) { @@ -338,20 +340,20 @@ void EnginesMonthlyLoop(void) if (_cur_year < YEAR_ENGINE_AGING_STOPS) { for (e = _engines; e != endof(_engines); e++) { - // Age the vehicle + /* Age the vehicle */ if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) { e->age++; CalcEngineReliability(e); } if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { - // Introduce it to all players + /* Introduce it to all players */ NewVehicleAvailable(e); } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) { - // Introduction date has passed.. show introducing dialog to one player. + /* Introduction date has passed.. show introducing dialog to one player. */ e->flags |= ENGINE_INTRODUCING; - // Do not introduce new rail wagons + /* Do not introduce new rail wagons */ if (!IsWagon(e - _engines)) e->preview_player = (PlayerID)1; // Give to the player with the highest rating. } @@ -399,15 +401,15 @@ bool IsEngineBuildable(EngineID engine, byte type, PlayerID player) { const Engine *e; - // check if it's an engine that is in the engine array + /* check if it's an engine that is in the engine array */ if (!IsEngineIndex(engine)) return false; e = GetEngine(engine); - // check if it's an engine of specified type + /* check if it's an engine of specified type */ if (e->type != type) return false; - // check if it's available + /* check if it's available */ if (!HASBIT(e->player_avail, player)) return false; return true; @@ -595,7 +597,7 @@ static const SaveLoad _engine_desc[] = { SLE_CONDNULL(1, 0, 44), SLE_VAR(Engine, player_avail, SLE_UINT8), - // reserve extra space in savegame here. (currently 16 bytes) + /* reserve extra space in savegame here. (currently 16 bytes) */ SLE_CONDNULL(16, 2, SL_MAX_VERSION), SLE_END() -- cgit v1.2.3-54-g00ecf