From 3e326085fa69da20e0a81182cbea4466016eb566 Mon Sep 17 00:00:00 2001 From: maedhros Date: Mon, 11 Jun 2007 14:00:16 +0000 Subject: (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. --- src/economy.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/economy.cpp') diff --git a/src/economy.cpp b/src/economy.cpp index 9a8ff2161..ff8f496d2 100644 --- a/src/economy.cpp +++ b/src/economy.cpp @@ -30,6 +30,7 @@ #include "vehicle_gui.h" #include "ai/ai.h" #include "train.h" +#include "roadveh.h" #include "aircraft.h" #include "newgrf_engine.h" #include "newgrf_sound.h" @@ -340,7 +341,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) if (v->owner == new_player) { switch (v->type) { case VEH_TRAIN: if (IsFrontEngine(v)) num_train++; break; - case VEH_ROAD: num_road++; break; + case VEH_ROAD: if (IsRoadVehFront(v)) num_road++; break; case VEH_SHIP: num_ship++; break; case VEH_AIRCRAFT: if (IsNormalAircraft(v)) num_aircraft++; break; default: break; @@ -361,7 +362,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player) if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++; switch (v->type) { case VEH_TRAIN: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break; - case VEH_ROAD: v->unitnumber = ++num_road; break; + case VEH_ROAD: if (IsRoadVehFront(v)) v->unitnumber = ++num_road; break; case VEH_SHIP: v->unitnumber = ++num_ship; break; case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break; default: NOT_REACHED(); -- cgit v1.2.3-54-g00ecf