From 14dc8dd619b28d63d11cfd7411886e41b692b753 Mon Sep 17 00:00:00 2001 From: PeterN Date: Mon, 29 Apr 2019 19:09:11 +0100 Subject: Fix 81d335b: Don't check state of widget not present in scenario editor. (#7551) --- src/dock_gui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/dock_gui.cpp') diff --git a/src/dock_gui.cpp b/src/dock_gui.cpp index d74c6d2ca..e99d45676 100644 --- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -105,7 +105,7 @@ struct BuildDocksToolbarWindow : Window { ~BuildDocksToolbarWindow() { - if (this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true); + if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true); if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false); } @@ -249,7 +249,7 @@ struct BuildDocksToolbarWindow : Window { void OnPlaceObjectAbort() override { - if (this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true); + if (_game_mode != GM_EDITOR && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true); this->RaiseButtons(); -- cgit v1.2.3-54-g00ecf