From 71822b6f1bdddca8f3f9bc4d4a4e633ceca1e555 Mon Sep 17 00:00:00 2001 From: frosch Date: Sat, 28 May 2011 09:45:12 +0000 Subject: (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects) --- src/disaster_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/disaster_cmd.cpp') diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp index 9c4accc94..155b7c9c2 100644 --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -210,7 +210,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v) v->age = 0; } - if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE); + if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_CRASH_SMOKE); } else if (v->current_order.GetDestination() == 0) { if (IsValidTile(v->tile) && IsAirportTile(v->tile)) { -- cgit v1.2.3-54-g00ecf