From 71b0d5f09156841b8d6728ab926000f0d6305f82 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Mon, 4 Feb 2008 11:28:12 +0000 Subject: (svn r12054) -Cleanup: Use VehicleType instead of byte for vehicle types... --- src/depot_gui.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/depot_gui.cpp') diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 97ca253d7..98097817c 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -519,9 +519,11 @@ static void ResizeDepotButtons(Window *w) * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array */ -static void SetupStringsForDepotWindow(Window *w, byte type) +static void SetupStringsForDepotWindow(Window *w, VehicleType type) { switch (type) { + default: NOT_REACHED(); + case VEH_TRAIN: w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT; w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP; -- cgit v1.2.3-54-g00ecf