From 2b97f38cd176d5638053c87199e6ac175d5ee1e4 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 11 Jan 2010 18:46:09 +0000 Subject: (svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase. --- src/depot_gui.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/depot_gui.cpp') diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp index 9c918a4e1..2f3a57940 100644 --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -121,14 +121,14 @@ extern void DepotSortList(VehicleList *list); /** * This is the Callback method after the cloning attempt of a vehicle - * @param success indicates completion (or not) of the operation + * @param result the result of the cloning command * @param tile unused * @param p1 unused * @param p2 unused */ -void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2) +void CcCloneVehicle(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { - if (!success) return; + if (result.Failed()) return; const Vehicle *v = Vehicle::Get(_new_vehicle_id); -- cgit v1.2.3-54-g00ecf