From f72ad87540a5fa575bf790bb2796c484152998b5 Mon Sep 17 00:00:00 2001 From: alberth Date: Sun, 7 Sep 2014 16:12:58 +0000 Subject: (svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo). --- src/company_cmd.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/company_cmd.cpp') diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 3dfcc3234..577ea884d 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -41,6 +41,8 @@ #include "safeguards.h" +void ClearEnginesHiddenFlagOfCompany(CompanyID cid); + CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR. CompanyByte _current_company; ///< Company currently doing an action. Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs. @@ -558,6 +560,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY) RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face SetDefaultCompanySettings(c->index); + ClearEnginesHiddenFlagOfCompany(c->index); GeneratePresidentName(c); -- cgit v1.2.3-54-g00ecf