From 4a523008385fe24dd2bc1683bb41c169285e6d3b Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 11 May 2014 12:52:21 +0000 Subject: (svn r26576) -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company --- src/company_cmd.cpp | 50 +++++--------------------------------------------- 1 file changed, 5 insertions(+), 45 deletions(-) (limited to 'src/company_cmd.cpp') diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index d83df30af..d094836ed 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -855,59 +855,19 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 MarkWholeScreenDirty(); } - if (_network_server) { - if (ci != NULL) { - /* ci is only NULL when replaying. - * When replaying no client is actually in need of an update. */ - ci->client_playas = c->index; - NetworkUpdateClientInfo(ci->client_id); - } - - if (Company::IsValidID(c->index)) { - _network_company_states[c->index].months_empty = 0; - _network_company_states[c->index].password[0] = '\0'; - NetworkServerUpdateCompanyPassworded(c->index, false); - - /* XXX - When a client joins, we automatically set its name to the - * client's name (for some reason). As it stands now only the server - * knows the client's name, so it needs to send out a "broadcast" to - * do this. To achieve this we send a network command. However, it - * uses _local_company to execute the command as. To prevent abuse - * (eg. only yourself can change your name/company), we 'cheat' by - * impersonation _local_company as the server. Not the best solution; - * but it works. - * TODO: Perhaps this could be improved by when the client is ready - * with joining to let it send itself the command, and not the server? - * For example in network_client.c:534? */ - if (ci != NULL) { - /* ci is only NULL when replaying. - * When replaying, the command to rename the president will - * automatically be ran, so this is not even needed to get - * the exact same state. */ - NetworkSendCommand(0, 0, 0, CMD_RENAME_PRESIDENT, NULL, ci->client_name, c->index); - } - } - - /* Announce new company on network. */ - NetworkAdminCompanyInfo(c, true); - - if (ci != NULL) { - /* ci is only NULL when replaying. - * When replaying, the message that someone started a new company - * is not interesting at all. */ - NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, c->index + 1); - } - } + NetworkServerNewCompany(c, ci); #endif /* ENABLE_NETWORK */ break; } - case 1: // Make a new AI company + case 1: { // Make a new AI company if (!(flags & DC_EXEC)) return CommandCost(); if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR; - DoStartupNewCompany(true, company_id); + Company *c = DoStartupNewCompany(true, company_id); + if (c != NULL) NetworkServerNewCompany(c, NULL); break; + } case 2: { // Delete a company CompanyRemoveReason reason = (CompanyRemoveReason)GB(p2, 0, 2); -- cgit v1.2.3-54-g00ecf