From 9e9cfe6e59de14f7df9ab505f9bf5ef3d827545d Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 21 Dec 2007 21:50:46 +0000 Subject: (svn r11677) -Codechange: move price and command related types/functions to their respective places. --- src/command_type.h | 341 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 341 insertions(+) create mode 100644 src/command_type.h (limited to 'src/command_type.h') diff --git a/src/command_type.h b/src/command_type.h new file mode 100644 index 000000000..d2a7571e9 --- /dev/null +++ b/src/command_type.h @@ -0,0 +1,341 @@ +/* $Id$ */ + +/** @file command_type.h Types related to commands. */ + +#ifndef COMMAND_TYPE_H +#define COMMAND_TYPE_H + +#include "economy_type.h" +#include "strings_type.h" + +/** + * Common return value for all commands. Wraps the cost and + * a possible error message/state together. + */ +class CommandCost { + Money cost; ///< The cost of this action + StringID message; ///< Warning message for when success is unset + bool success; ///< Whether the comment went fine up to this moment + +public: + /** + * Creates a command cost return with no cost and no error + */ + CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {} + + /** + * Creates a command return value the is failed with the given message + */ + CommandCost(StringID msg) : cost(0), message(msg), success(false) {} + + /** + * Creates a command return value with the given start cost + * @param cst the initial cost of this command + */ + CommandCost(Money cst) : cost(cst), message(INVALID_STRING_ID), success(true) {} + + /** + * Adds the cost of the given command return value to this cost. + * Also takes a possible error message when it is set. + * @param ret the command to add the cost of. + * @return this class. + */ + CommandCost AddCost(CommandCost ret); + + /** + * Adds the given cost to the cost of the command. + * @param cost the cost to add + * @return this class. + */ + CommandCost AddCost(Money cost); + + /** + * Multiplies the cost of the command by the given factor. + * @param cost factor to multiply the costs with + * @return this class + */ + CommandCost MultiplyCost(int factor); + + /** + * The costs as made up to this moment + * @return the costs + */ + Money GetCost() const; + + /** + * Sets the global error message *if* this class has one. + */ + void SetGlobalErrorMessage() const; + + /** + * Did this command succeed? + * @return true if and only if it succeeded + */ + bool Succeeded() const; + + /** + * Did this command fail? + * @return true if and only if it failed + */ + bool Failed() const; +}; + +/** + * List of commands. + * + * This enum defines all possible commands which can be executed to the game + * engine. Observing the game like the query-tool or checking the profit of a + * vehicle don't result in a command which should be executed in the engine + * nor send to the server in a network game. + * + * @see _command_proc_table + */ +enum { + CMD_BUILD_RAILROAD_TRACK = 0, ///< build a rail track + CMD_REMOVE_RAILROAD_TRACK = 1, ///< remove a rail track + CMD_BUILD_SINGLE_RAIL = 2, ///< build a single rail track + CMD_REMOVE_SINGLE_RAIL = 3, ///< remove a single rail track + CMD_LANDSCAPE_CLEAR = 4, ///< demolish a tile + CMD_BUILD_BRIDGE = 5, ///< build a bridge + CMD_BUILD_RAILROAD_STATION = 6, ///< build a railroad station + CMD_BUILD_TRAIN_DEPOT = 7, ///< build a train depot + CMD_BUILD_SIGNALS = 8, ///< build a signal + CMD_REMOVE_SIGNALS = 9, ///< remove a signal + CMD_TERRAFORM_LAND = 10, ///< terraform a tile + CMD_PURCHASE_LAND_AREA = 11, ///< purchase a tile + CMD_SELL_LAND_AREA = 12, ///< sell a bought tile before + CMD_BUILD_TUNNEL = 13, ///< build a tunnel + + CMD_REMOVE_FROM_RAILROAD_STATION = 14, ///< remove a tile station + CMD_CONVERT_RAIL = 15, ///< convert a rail type + + CMD_BUILD_TRAIN_WAYPOINT = 16, ///< build a waypoint + CMD_RENAME_WAYPOINT = 17, ///< rename a waypoint + CMD_REMOVE_TRAIN_WAYPOINT = 18, ///< remove a waypoint + + CMD_BUILD_ROAD_STOP = 21, ///< build a road stop + CMD_REMOVE_ROAD_STOP = 22, ///< remove a road stop + CMD_BUILD_LONG_ROAD = 23, ///< build a complete road (not a "half" one) + CMD_REMOVE_LONG_ROAD = 24, ///< remove a complete road (not a "half" one) + CMD_BUILD_ROAD = 25, ///< build a "half" road + CMD_REMOVE_ROAD = 26, ///< remove a "half" road + CMD_BUILD_ROAD_DEPOT = 27, ///< build a road depot + + CMD_BUILD_AIRPORT = 29, ///< build an airport + + CMD_BUILD_DOCK = 30, ///< build a dock + + CMD_BUILD_SHIP_DEPOT = 31, ///< build a ship depot + CMD_BUILD_BUOY = 32, ///< build a buoy + + CMD_PLANT_TREE = 33, ///< plant a tree + + CMD_BUILD_RAIL_VEHICLE = 34, ///< build a rail vehicle + CMD_MOVE_RAIL_VEHICLE = 35, ///< move a rail vehicle (in the depot) + + CMD_START_STOP_TRAIN = 36, ///< start or stop a train + + CMD_SELL_RAIL_WAGON = 38, ///< sell a rail wagon + + CMD_SEND_TRAIN_TO_DEPOT = 39, ///< send a train to a depot + CMD_FORCE_TRAIN_PROCEED = 40, ///< proceed a train to pass a red signal + CMD_REVERSE_TRAIN_DIRECTION = 41, ///< turn a train around + + CMD_MODIFY_ORDER = 42, ///< modify an order (like set full-load) + CMD_SKIP_TO_ORDER = 43, ///< skip an order to the next of specific one + CMD_DELETE_ORDER = 44, ///< delete an order + CMD_INSERT_ORDER = 45, ///< insert a new order + + CMD_CHANGE_SERVICE_INT = 46, ///< change the server interval of a vehicle + + CMD_BUILD_INDUSTRY = 47, ///< build a new industry + + CMD_BUILD_COMPANY_HQ = 48, ///< build the company headquarter + CMD_SET_PLAYER_FACE = 49, ///< set the face of the player/company + CMD_SET_PLAYER_COLOR = 50, ///< set the color of the player/company + + CMD_INCREASE_LOAN = 51, ///< increase the loan from the bank + CMD_DECREASE_LOAN = 52, ///< decrease the loan from the bank + + CMD_WANT_ENGINE_PREVIEW = 53, ///< confirm the preview of an engine + + CMD_NAME_VEHICLE = 54, ///< rename a whole vehicle + CMD_RENAME_ENGINE = 55, ///< rename a engine (in the engine list) + CMD_CHANGE_COMPANY_NAME = 56, ///< change the company name + CMD_CHANGE_PRESIDENT_NAME = 57, ///< change the president name + CMD_RENAME_STATION = 58, ///< rename a station + + CMD_SELL_AIRCRAFT = 59, ///< sell an aircraft + CMD_START_STOP_AIRCRAFT = 60, ///< start/stop an aircraft + CMD_BUILD_AIRCRAFT = 61, ///< build an aircraft + CMD_SEND_AIRCRAFT_TO_HANGAR = 62, ///< send an aircraft to a hanger + CMD_REFIT_AIRCRAFT = 64, ///< refit the cargo space of an aircraft + + CMD_PLACE_SIGN = 65, ///< place a sign + CMD_RENAME_SIGN = 66, ///< rename a sign + + CMD_BUILD_ROAD_VEH = 67, ///< build a road vehicle + CMD_START_STOP_ROADVEH = 68, ///< start/stop a road vehicle + CMD_SELL_ROAD_VEH = 69, ///< sell a road vehicle + CMD_SEND_ROADVEH_TO_DEPOT = 70, ///< send a road vehicle to the depot + CMD_TURN_ROADVEH = 71, ///< turn a road vehicle around + CMD_REFIT_ROAD_VEH = 72, ///< refit the cargo space of a road vehicle + + CMD_PAUSE = 73, ///< pause the game + + CMD_BUY_SHARE_IN_COMPANY = 74, ///< buy a share from a company + CMD_SELL_SHARE_IN_COMPANY = 75, ///< sell a share from a company + CMD_BUY_COMPANY = 76, ///< buy a company which is bankrupt + + CMD_BUILD_TOWN = 77, ///< build a town + + CMD_RENAME_TOWN = 80, ///< rename a town + CMD_DO_TOWN_ACTION = 81, ///< do a action from the town detail window (like advertises or bribe) + + CMD_SET_ROAD_DRIVE_SIDE = 82, ///< set the side where the road vehicles drive + + CMD_CHANGE_DIFFICULTY_LEVEL = 85, ///< change the difficult of a game (each setting for it own) + + CMD_START_STOP_SHIP = 86, ///< start/stop a ship + CMD_SELL_SHIP = 87, ///< sell a ship + CMD_BUILD_SHIP = 88, ///< build a new ship + CMD_SEND_SHIP_TO_DEPOT = 89, ///< send a ship to a depot + CMD_REFIT_SHIP = 91, ///< refit the cargo space of a ship + + CMD_ORDER_REFIT = 98, ///< change the refit informaction of an order (for "goto depot" ) + CMD_CLONE_ORDER = 99, ///< clone (and share) an order + CMD_CLEAR_AREA = 100, ///< clear an area + + CMD_MONEY_CHEAT = 102, ///< do the money cheat + CMD_BUILD_CANAL = 103, ///< build a canal + + CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc. + CMD_LEVEL_LAND = 105, ///< level land + + CMD_REFIT_RAIL_VEHICLE = 106, ///< refit the cargo space of a train + CMD_RESTORE_ORDER_INDEX = 107, ///< restore vehicle order-index and service interval + CMD_BUILD_LOCK = 108, ///< build a lock + + CMD_BUILD_SIGNAL_TRACK = 110, ///< add signals along a track (by dragging) + CMD_REMOVE_SIGNAL_TRACK = 111, ///< remove signals along a track (by dragging) + + CMD_GIVE_MONEY = 113, ///< give money to an other player + CMD_CHANGE_PATCH_SETTING = 114, ///< change a patch setting + + CMD_SET_AUTOREPLACE = 115, ///< set an autoreplace entry + + CMD_CLONE_VEHICLE = 116, ///< clone a vehicle + CMD_MASS_START_STOP = 117, ///< start/stop all vehicles (in a depot) + CMD_DEPOT_SELL_ALL_VEHICLES = 118, ///< sell all vehicles which are in a given depot + CMD_DEPOT_MASS_AUTOREPLACE = 119, ///< force the autoreplace to take action in a given depot + + CMD_CREATE_GROUP = 120, ///< create a new group + CMD_DELETE_GROUP = 121, ///< delete a group + CMD_RENAME_GROUP = 122, ///< rename a group + CMD_ADD_VEHICLE_GROUP = 123, ///< add a vehicle to a group + CMD_ADD_SHARED_VEHICLE_GROUP = 124, ///< add all other shared vehicles to a group which are missing + CMD_REMOVE_ALL_VEHICLES_GROUP = 125, ///< remove all vehicles from a group + CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group + + CMD_MOVE_ORDER = 127, ///< move an order + CMD_CHANGE_TIMETABLE = 128, ///< change the timetable for a vehicle + CMD_SET_VEHICLE_ON_TIME = 129, ///< set the vehicle on time feature (timetable) + CMD_AUTOFILL_TIMETABLE = 130, ///< autofill the timetable +}; + +/** + * List of flags for a command. + * + * This enums defines some flags which can be used for the commands. + */ +enum { + DC_EXEC = 0x01, ///< execute the given command + DC_AUTO = 0x02, ///< don't allow building on structures + DC_QUERY_COST = 0x04, ///< query cost only, don't build. + DC_NO_WATER = 0x08, ///< don't allow building on water + DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail) + DC_AI_BUILDING = 0x20, ///< special building rules for AI + DC_NO_TOWN_RATING = 0x40, ///< town rating does not disallow you from building + DC_FORCETEST = 0x80, ///< force test too. +}; + +/** + * Used to combine a StringID with the command. + * + * This macro can be used to add a StringID (the error message to show) on a command-id + * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from + * this macro. + * + * @param x The StringID to combine with a command-id + */ +#define CMD_MSG(x) ((x) << 16) + +/** + * Defines some flags. + * + * This enumeration defines some flags which are binary-or'ed on a command. + */ +enum { + CMD_NO_WATER = 0x0400, ///< dont build on water + CMD_NETWORK_COMMAND = 0x0800, ///< execute the command without sending it on the network + CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network + CMD_SHOW_NO_ERROR = 0x2000, ///< do not show the error message +}; + +/** + * Command flags for the command table _command_proc_table. + * + * This enumeration defines flags for the _command_proc_table. + */ +enum { + CMD_SERVER = 0x1, ///< the command can only be initiated by the server + CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only + CMD_AUTO = 0x4, ///< set the DC_AUTO flag on this command +}; + +/** + * Defines the callback type for all command handler functions. + * + * This type defines the function header for all functions which handles a CMD_* command. + * A command handler use the parameters to act according to the meaning of the command. + * The tile parameter defines the tile to perform an action on. + * The flag parameter is filled with flags from the DC_* enumeration. The parameters + * p1 and p2 are filled with parameters for the command like "which road type", "which + * order" or "direction". Each function should mentioned in there doxygen comments + * the usage of these parameters. + * + * @param tile The tile to apply a command on + * @param flags Flags for the command, from the DC_* enumeration + * @param p1 Additional data for the command + * @param p2 Additional data for the command + * @return The CommandCost of the command, which can be succeeded or failed. + */ +typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2); + +/** + * Define a command with the flags which belongs to it. + * + * This struct connect a command handler function with the flags created with + * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values. + */ +struct Command { + CommandProc *proc; + byte flags; +}; + +/** + * Define a callback function for the client, after the command is finished. + * + * Functions of this type are called after the command is finished. The parameters + * are from the #CommandProc callback type. The boolean parameter indicates if the + * command succeeded or failed. + * + * @param success If the command succeeded or not. + * @param tile The tile of the command action + * @param p1 Additional data of the command + * @param p1 Additional data of the command + * @see CommandProc + */ +typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); + +#endif /* COMMAND_TYPE_H */ -- cgit v1.2.3-54-g00ecf