From 9c0944aa09b1d36a60d81c41088a906064086bfb Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 21 Jun 2007 17:25:17 +0000 Subject: (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong. --- src/command.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/command.cpp') diff --git a/src/command.cpp b/src/command.cpp index ce138c4f2..3aa93777c 100644 --- a/src/command.cpp +++ b/src/command.cpp @@ -569,7 +569,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, if (IsLocalPlayer() && _game_mode != GM_EDITOR) { if (res2.GetCost() != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost()); if (_additional_cash_required != 0) { - SetDParamMoney(0, _additional_cash_required); + SetDParam(0, _additional_cash_required); ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x, y); if (res2.GetCost() == 0) goto callb_err; } -- cgit v1.2.3-54-g00ecf