From db3ee34b4468aa3448b64e339258760885c5d716 Mon Sep 17 00:00:00 2001 From: Yexo Date: Wed, 21 Jan 2009 02:31:55 +0000 Subject: (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. --- src/clear_cmd.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/clear_cmd.cpp') diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 8e55ce4c0..81d45bbaa 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -18,6 +18,7 @@ #include "economy_func.h" #include "viewport_func.h" #include "settings_type.h" +#include "water.h" #include "table/strings.h" #include "table/sprites.h" @@ -216,6 +217,16 @@ static void TileLoopClearDesert(TileIndex tile) static void TileLoop_Clear(TileIndex tile) { + /* If the tile is at any edge flood it to prevent maps without water. */ + if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) { + uint z; + Slope slope = GetTileSlope(tile, &z); + if (z == 0 && slope == SLOPE_FLAT) { + DoFloodTile(tile); + MarkTileDirtyByTile(tile); + return; + } + } TileLoopClearHelper(tile); switch (_settings_game.game_creation.landscape) { -- cgit v1.2.3-54-g00ecf