From 9d018723b7bab3341cd455708a6cd98283d75c34 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sat, 14 Mar 2009 18:16:29 +0000 Subject: (svn r15711) -Codechange: lots of whitespace cleanup/fixes --- src/build_vehicle_gui.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/build_vehicle_gui.cpp') diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index de6f339f0..816a966f2 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -169,11 +169,11 @@ static int CDECL TrainEnginePowerVsRunningCostSorter(const void *a, const void * const Engine *e_b = GetEngine(*(const EngineID*)b); /* Here we are using a few tricks to get the right sort. - * We want power/running cost, but since we usually got higher running cost than power and we store the result in an int, - * we will actually calculate cunning cost/power (to make it more than 1). - * Because of this, the return value have to be reversed as well and we return b - a instead of a - b. - * Another thing is that both power and running costs should be doubled for multiheaded engines. - * Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */ + * We want power/running cost, but since we usually got higher running cost than power and we store the result in an int, + * we will actually calculate cunning cost/power (to make it more than 1). + * Because of this, the return value have to be reversed as well and we return b - a instead of a - b. + * Another thing is that both power and running costs should be doubled for multiheaded engines. + * Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */ Money va = (e_a->GetRunningCost()) / max(1U, (uint)e_a->GetPower()); Money vb = (e_b->GetRunningCost()) / max(1U, (uint)e_b->GetPower()); int r = ClampToI32(vb - va); @@ -514,7 +514,7 @@ static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, TC_FROMSTRING); } else { /* Note, if the default capacity is selected by the refit capacity - * callback, then the capacity shown is likely to be incorrect. */ + * callback, then the capacity shown is likely to be incorrect. */ SetDParam(0, cargo); SetDParam(1, AircraftDefaultCargoCapacity(cargo, avi)); SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY); @@ -809,9 +809,9 @@ struct BuildVehicleWindow : Window { this->eng_list.Clear(); /* Make list of all available train engines and wagons. - * Also check to see if the previously selected engine is still available, - * and if not, reset selection to INVALID_ENGINE. This could be the case - * when engines become obsolete and are removed */ + * Also check to see if the previously selected engine is still available, + * and if not, reset selection to INVALID_ENGINE. This could be the case + * when engines become obsolete and are removed */ const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { EngineID eid = e->index; @@ -891,9 +891,9 @@ struct BuildVehicleWindow : Window { const Station *st = this->listview_mode ? NULL : GetStationByTile(this->window_number); /* Make list of all available planes. - * Also check to see if the previously selected plane is still available, - * and if not, reset selection to INVALID_ENGINE. This could be the case - * when planes become obsolete and are removed */ + * Also check to see if the previously selected plane is still available, + * and if not, reset selection to INVALID_ENGINE. This could be the case + * when planes become obsolete and are removed */ const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) { EngineID eid = e->index; -- cgit v1.2.3-70-g09d2