From 923e21129c94c36bb403e955a1f334ef34722e8b Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/build_vehicle_gui.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/build_vehicle_gui.cpp') diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 6fd3f76f1..23e075a9a 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -507,7 +507,7 @@ static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const y += 10; /* Wagon speed limit, displayed if above zero */ - if (_settings.vehicle.wagon_speed_limits) { + if (_settings_game.vehicle.wagon_speed_limits) { uint max_speed = GetEngineProperty(engine_number, 0x09, rvi->max_speed); if (max_speed > 0) { SetDParam(0, max_speed * 10 / 16); @@ -545,7 +545,7 @@ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, cons y += 10; /* Max tractive effort - not applicable if old acceleration or maglev */ - if (_settings.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { + if (_settings_game.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256); DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING); y += 10; -- cgit v1.2.3-54-g00ecf