From 8c3e4ead656b2a7a82fe52b5caeccb3be8e15318 Mon Sep 17 00:00:00 2001 From: bjarni Date: Tue, 23 Jan 2007 01:00:56 +0000 Subject: (svn r8364) -Codechange (r8362): added an assert to catch conditions where a request wants to draw more vehicles than the list contains --- src/build_vehicle_gui.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/build_vehicle_gui.cpp') diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 57405f47f..ca4a4498d 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -739,7 +739,7 @@ static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID * @param x,y Where should the list start * @param eng_list What engines to draw * @param min where to start in the list - * @param max where in the list to end. MAKE SURE THAT THIS IS NOT LONGER THAN THE ENGINE LIST ITSELF! + * @param max where in the list to end * @param selected_id what engine to highlight as selected, if any */ static void DrawEngineList(byte type, int x, int y, const EngineList eng_list, uint16 min, uint16 max, EngineID selected_id) @@ -748,6 +748,8 @@ static void DrawEngineList(byte type, int x, int y, const EngineList eng_list, u byte x_offset = 0; byte y_offset = 0; + assert(max <= EngList_Count(&eng_list)); + switch (type) { case VEH_Train: x++; // train and road vehicles use the same offset, except trains are one more pixel to the right -- cgit v1.2.3-54-g00ecf