From 2b97f38cd176d5638053c87199e6ac175d5ee1e4 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 11 Jan 2010 18:46:09 +0000 Subject: (svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase. --- src/build_vehicle_gui.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/build_vehicle_gui.cpp') diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index a0660d4ed..cfb7cd1bf 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -1034,7 +1034,7 @@ struct BuildVehicleWindow : Window { case BUILD_VEHICLE_WIDGET_BUILD: { EngineID sel_eng = this->sel_engine; if (sel_eng != INVALID_ENGINE) { - CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle; + CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? NULL : CcBuildPrimaryVehicle; DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback); } break; -- cgit v1.2.3-54-g00ecf