From 0819f3a9a0229186fbd0624f590764553c7e7178 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 25 May 2007 08:13:01 +0000 Subject: (svn r9917) -Codechange: prepare some more areas for more road types. --- src/build_vehicle_gui.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/build_vehicle_gui.cpp') diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 746d8bbc9..ad02f8557 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -28,6 +28,7 @@ #include "strings.h" #include "cargotype.h" #include "group.h" +#include "road_map.h" enum BuildVehicleWidgets { @@ -666,6 +667,7 @@ static void GenerateBuildRoadVehList(Window *w) for (eid = ROAD_ENGINES_INDEX; eid < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; eid++) { if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue; + if (!HASBIT(bv->filter.roadtypes, HASBIT(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue; EngList_Add(&bv->eng_list, eid); if (eid == bv->sel_engine) sel_id = eid; @@ -1019,6 +1021,7 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type) ResizeWindow(w, 0, 16); break; case VEH_ROAD: + WP(w, buildvehicle_d).filter.roadtypes = (tile == 0) ? ROADTYPES_ALL : GetRoadTypes(tile); ResizeWindow(w, 0, 16); case VEH_SHIP: break; -- cgit v1.2.3-54-g00ecf