From cd10965a27fcca672b775928899c3e3777328b8b Mon Sep 17 00:00:00 2001 From: truelight Date: Tue, 19 Jun 2007 15:04:08 +0000 Subject: (svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation --- src/blitter/32bpp_base.hpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/blitter/32bpp_base.hpp') diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp index 0149330d8..66d7e7529 100644 --- a/src/blitter/32bpp_base.hpp +++ b/src/blitter/32bpp_base.hpp @@ -23,6 +23,8 @@ public: /* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height); /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); /* virtual */ int BufferSize(int width, int height); + /* virtual */ void PaletteAnimate(uint start, uint count); + /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); static inline uint32 LookupColourInPalette(uint8 index) { #define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF)) -- cgit v1.2.3-54-g00ecf