From 2b97f38cd176d5638053c87199e6ac175d5ee1e4 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 11 Jan 2010 18:46:09 +0000 Subject: (svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase. --- src/airport_gui.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/airport_gui.cpp') diff --git a/src/airport_gui.cpp b/src/airport_gui.cpp index bb0fb6ef3..02b2bc627 100644 --- a/src/airport_gui.cpp +++ b/src/airport_gui.cpp @@ -31,12 +31,12 @@ static byte _selected_airport_type; static void ShowBuildAirportPicker(Window *parent); -void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2) +void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2) { - if (success) { - SndPlayTileFx(SND_1F_SPLAT, tile); - if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); - } + if (result.Failed()) return; + + SndPlayTileFx(SND_1F_SPLAT, tile); + if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); } static void PlaceAirport(TileIndex tile) -- cgit v1.2.3-54-g00ecf