From bae066ecaf09327f5e012a43d8f916ad4d443080 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 16 Nov 2009 17:58:46 +0000 Subject: (svn r18123) -Codechange: try our best to keep the vehicles within the build vehicle list/autoreplace lists instead of overflowing. --- src/aircraft_cmd.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/aircraft_cmd.cpp') diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 767b8531d..22a3872a5 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -200,7 +200,10 @@ static SpriteID GetAircraftIcon(EngineID engine) void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID engine, SpriteID pal) { - DrawSprite(GetAircraftIcon(engine), pal, preferred_x, y); + SpriteID sprite = GetAircraftIcon(engine); + const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL); + preferred_x = Clamp(preferred_x, left - real_sprite->x_offs, right - real_sprite->width - real_sprite->x_offs); + DrawSprite(sprite, pal, preferred_x, y); if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) { SpriteID rotor_sprite = GetCustomRotorIcon(engine); -- cgit v1.2.3-54-g00ecf