From ed4f806f1dcff2e10d2fdfb687e6bcebe9a81af3 Mon Sep 17 00:00:00 2001 From: frosch Date: Sun, 1 Aug 2010 19:22:34 +0000 Subject: (svn r20283) -Codechange: Unify start of doygen comments. --- src/ai/api/ai_changelog.hpp | 3 ++- src/ai/api/ai_types.hpp | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) (limited to 'src/ai') diff --git a/src/ai/api/ai_changelog.hpp b/src/ai/api/ai_changelog.hpp index b979d0ef1..03ba5dca4 100644 --- a/src/ai/api/ai_changelog.hpp +++ b/src/ai/api/ai_changelog.hpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -/** @file ai_changelog.hpp Lists all changes / additions to the API. +/** + * @file ai_changelog.hpp Lists all changes / additions to the API. * * Only new / renamed / deleted api functions will be listed here. A list of * bug fixes can be found in the normal changelog. Note that removed API diff --git a/src/ai/api/ai_types.hpp b/src/ai/api/ai_types.hpp index ff435131d..197391d84 100644 --- a/src/ai/api/ai_types.hpp +++ b/src/ai/api/ai_types.hpp @@ -7,7 +7,8 @@ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ -/** @file ai_types.hpp Defines all the types of the game, like IDs of various objects. +/** + * @file ai_types.hpp Defines all the types of the game, like IDs of various objects. * * IDs are used to identify certain objects. They are only unique within the object type, so for example a vehicle may have VehicleID 2009, * while a station has StationID 2009 at the same time. Also IDs are assigned arbitrary, you cannot assume them to be consecutive. -- cgit v1.2.3-70-g09d2