From ced80aadaa8041ef731750ee88d8f56645408d9b Mon Sep 17 00:00:00 2001 From: tron Date: Sat, 10 Feb 2007 08:19:39 +0000 Subject: (svn r8660) -Fix -Codechange: Remove _avail_aircraft Its name is misleading. It is rather _avail_airports, but then only some of them, which leads to inconsistencies when using it. Further it is unnecessary to store it in savegams. --- src/ai/default/default.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/ai') diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 0d43ff11f..f1e8063bf 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -3323,10 +3323,11 @@ static void AiStateAirportStuff(Player *p) static int32 AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag) { + uint32 avail_airports = GetValidAirports(); int32 total_cost = 0, ret; for (; p->mode == 0; p++) { - if (!HASBIT(_avail_aircraft, p->attr)) return CMD_ERROR; + if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR; ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr,0,flag | DC_AUTO | DC_NO_WATER,CMD_BUILD_AIRPORT); if (CmdFailed(ret)) return CMD_ERROR; total_cost += ret; -- cgit v1.2.3-54-g00ecf