From 3e131e2fece740591d9187e19789a34b36c763fa Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 4 Jan 2010 18:30:10 +0000 Subject: (svn r18718) -Codechange: make a wrapper macro for looping TileAreas --- src/ai/api/ai_industry.cpp | 4 ++-- src/ai/api/ai_tilelist.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/ai') diff --git a/src/ai/api/ai_industry.cpp b/src/ai/api/ai_industry.cpp index cf715d34e..6fb208ce9 100644 --- a/src/ai/api/ai_industry.cpp +++ b/src/ai/api/ai_industry.cpp @@ -162,7 +162,7 @@ if (!HasHeliport(industry_id)) return INVALID_TILE; const Industry *ind = ::Industry::Get(industry_id); - TILE_LOOP(tile_cur, ind->location.w, ind->location.h, ind->location.tile) { + TILE_AREA_LOOP(tile_cur, ind->location) { if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) { return tile_cur; } @@ -184,7 +184,7 @@ if (!HasDock(industry_id)) return INVALID_TILE; const Industry *ind = ::Industry::Get(industry_id); - TILE_LOOP(tile_cur, ind->location.w, ind->location.h, ind->location.tile) { + TILE_AREA_LOOP(tile_cur, ind->location) { if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) { return tile_cur; } diff --git a/src/ai/api/ai_tilelist.cpp b/src/ai/api/ai_tilelist.cpp index 2cf5ca661..d32b22270 100644 --- a/src/ai/api/ai_tilelist.cpp +++ b/src/ai/api/ai_tilelist.cpp @@ -86,7 +86,7 @@ AITileList_IndustryAccepting::AITileList_IndustryAccepting(IndustryID industry_i if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; - TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h+ radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) { + TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h + radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) { if (!::IsValidTile(cur_tile)) continue; /* Exclude all tiles that belong to this industry */ if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; @@ -123,7 +123,7 @@ AITileList_IndustryProducing::AITileList_IndustryProducing(IndustryID industry_i if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED; - TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h+ radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) { + TILE_LOOP(cur_tile, i->location.w + radius * 2, i->location.h + radius * 2, i->location.tile - ::TileDiffXY(radius, radius)) { if (!::IsValidTile(cur_tile)) continue; /* Exclude all tiles that belong to this industry */ if (::IsTileType(cur_tile, MP_INDUSTRY) && ::GetIndustryIndex(cur_tile) == industry_id) continue; -- cgit v1.2.3-70-g09d2