From f1cd7ef5ee9d0862622d53a4c348d6f9debd500e Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 7 Apr 2008 19:18:56 +0000 Subject: (svn r12615) -Codechange: rename some enums related to depot orders to make it more clear that they are no loading/unloading flags. Also add more type strictness. --- src/ai/trolly/trolly.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ai/trolly') diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index d62044705..9170950df 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1184,7 +1184,7 @@ static void AiNew_State_GiveOrders(Player *p) // Very handy for AI, goto depot.. but yeah, it needs to be activated ;) if (_patches.gotodepot) { idx = 0; - order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true); + order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS); AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); } -- cgit v1.2.3-54-g00ecf