From 9d8fa486af824039fae197212d83365242511da5 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 18 Apr 2008 04:37:06 +0000 Subject: (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. --- src/ai/trolly/pathfinder.cpp | 2 +- src/ai/trolly/trolly.cpp | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/ai/trolly') diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index 0928a3a35..e58c92a27 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -342,7 +342,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr // For now, we check both sides for this tile.. terraforming gives fuzzy result if (tileh == InclinedSlope(dir)) { // Now simply check if a tunnel can be build - ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL); + ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road ? 0 : 0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL); tileh = GetTileSlope(_build_tunnel_endtile, NULL); if (CmdSucceeded(ret) && IsInclinedSlope(tileh)) { aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile; diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 3df5f06ac..49133386d 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -796,7 +796,7 @@ static void AiNew_State_FindDepot(Player *p) _players_ainew[p->index].depot_tile = 0; - for (i=2;i<_players_ainew[p->index].path_info.route_length-2;i++) { + for (i = 2; i < _players_ainew[p->index].path_info.route_length - 2; i++) { tile = _players_ainew[p->index].path_info.route[i]; for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { TileIndex t = tile + TileOffsByDiagDir(j); @@ -819,9 +819,9 @@ static void AiNew_State_FindDepot(Player *p) while (i > 1 && i < _players_ainew[p->index].path_info.route_length - 2) { i += g; g *= -1; - (g < 0?g--:g++); + (g < 0 ? g-- : g++); - if (_players_ainew[p->index].path_info.route_extra[i] != 0 || _players_ainew[p->index].path_info.route_extra[i+1] != 0) { + if (_players_ainew[p->index].path_info.route_extra[i] != 0 || _players_ainew[p->index].path_info.route_extra[i + 1] != 0) { // Bridge or tunnel.. we can't place a depot there continue; } @@ -949,7 +949,7 @@ static void AiNew_State_VerifyRoute(Player *p) _players_ainew[p->index].cur_veh = 0; // Check how much it it going to cost us.. - for (i=0;iindex].new_cost += AiNew_Build_Vehicle(p, 0, DC_QUERY_COST).GetCost(); } -- cgit v1.2.3-54-g00ecf