From c4806955e5961f0d16d137997b1baa003b81f408 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 4 Jun 2007 19:32:45 +0000 Subject: (svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL. --- src/ai/trolly/trolly.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/ai/trolly/trolly.cpp') diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index f509afa7e..7290c7b12 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1224,7 +1224,7 @@ static void AiNew_State_StartVehicle(Player *p) // Skip the first order if it is a second vehicle // This to make vehicles go different ways.. if (p->ainew.cur_veh & 1) - AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_SKIP_ORDER); + AI_DoCommand(0, p->ainew.veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER); // 3, 2, 1... go! (give START_STOP command ;)) AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH); -- cgit v1.2.3-70-g09d2